The hitboxes against you feel really unforgiving, and I was finding it difficult to roll out of the Kemono’s attacks without taking damage on the third or fourth strike it chained together. It was fun and made a lot more sense to me without all the building around, but man, it was a heck of a lot harder. After that multiplayer hunt, I hopped into a solo hunt to see what it would be like to play it in the much simpler Monster Hunter style, with full reliance on my bow, healing water drops, and ability to read the Kemono and dodge its attacks. I knew there were things you could build because the tutorial briefly walks you through it, but I was not prepared for Wild Hearts to be so building-focused and in a way that rewarded that style of play so heavily. The Ragetail went down, and I got to do my cool bow finisher move to execute it and complete the hunt. The Ragetail got up and we all got started jumping, avoiding all its wild swings while doing aerial drivebys for bonus damage. While I powered up my bow and got some critical headshots in, the third hunter was already setting up more structures: four carefully positioned jump pads in a square around the Ragetail. One ran around the left side of the Ragetail and built a stack of crates next to it, which suddenly turned into a hammer-like structure and proceeded to bonk the Ragetail on its noggin and stun it for us to attack freely.
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